Comment 1 for bug 1397500

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SirVer (sirver) wrote : Re: "warning: unterminated string literal" in utils/buildcat.py

This is a gettext bug. cpp11 does define these strings as valid and gettext should parse them. I did not find a bug report for gettext or release notes for latest versions but maybe this is already fixed in newer versions.

We can work around the issue easily though: The shaders can be pulled out into data files (<program name>.vp for vertex shader and <program name>.fp for the fragment shade) and loaded at run time - that is how it is usually done and might be useful in the future when we need to modify them anyways on the fly for desktop GL und GL ES. It would also clean up the program files a bit. In which directory should they be put though?