Comment 22 for bug 1348800

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Teppo Mäenpää (kxq) wrote :

Hi, SirVer,

I tweaked with youd script a bit:

- Marginal growth areas have smaller weight. In the end of day, the forester only considers the best trees.
- Data points where that particular tree used to be most suited have additional weight
- Data points where a tree's growth rate exceeds that terrain's previous "best value" get additional, artificial weight. The idea behind this was to reduce the number of landscapes where the dominant tree changes in visually unpleasant way, and also should discourage massive tree growth in marginal areas (mountains, deserts, etc).
- Starting point of the minimization was changed, based on the "B18 best matches".

In my opinion, values tweaked like this are somewhat better, in the sense that now the lowland behavior had the B18-ish feeling in my test case. This does not guarantee that it is good everywhere.

Would you like to take values like that into trunk? I committed them to the linked branch.