Thanks for the encouraging words. We might eventually want to make the "port nearby" buildhints be somewhat different also in grayscale, just in case.
> But what if trees are on the spot?
I would not worry about that: Most players eventually cut trees and stones in their area. If a players sees a forest on shore and does not cut it, then I think that he was not interested in ports.
>Does anyone remember how settlers 2 handled this issues?
Never owned or even seen that game.. I wonder if it would be on sale on some GoG-like store?
> That is a good solution.
Thanks for the encouraging words. We might eventually want to make the "port nearby" buildhints be somewhat different also in grayscale, just in case.
> But what if trees are on the spot?
I would not worry about that: Most players eventually cut trees and stones in their area. If a players sees a forest on shore and does not cut it, then I think that he was not interested in ports.
>Does anyone remember how settlers 2 handled this issues?
Never owned or even seen that game.. I wonder if it would be on sale on some GoG-like store?