Dialogs to specify Properties for new Map

Bug #1218371 reported by Frank Pieper
This bug report is a duplicate of:  Bug #536409: create new map with different terrain. Edit Remove
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
New
Undecided
Unassigned

Bug Description

Dialog to select Terrain-Set called World for new Map
* Dialog to select Default-Terrain for new Map

See in this Context https://wl.widelands.org/forum/topic/1274/

Revision history for this message
Frank Pieper (frank-pieper-1) wrote :

Sorry, it's not a Report even it's visually very close. The Point is that I don't mean to change a Sections of Terrain with another but to select whole Terrain-Set from GreenWorld to DesertWorld and that's AFAICS see lesser simple than changing TerrainType for single Terrains.

A whole different World-CONF need to get loaded before and I don't expect that there exist a simple Mapping-Scheme from one World to the other as if one World have impasable Ice-Terrain the other may have Lava but the thrid perhaps no impassable Terrain-Type and it does not match to Idea of independent World-Defs if diffferent Maps need to have Equivalents suited for Mapping of Terrain. How about Critters? Etc.? I don't say it's not solvable but it's another Thing than changing Sections of Map to a specific Terrain.

This Problem is probably better addressed by another Approach than adding another Dialog before Editor starts up by the Approach to start up without any Default-Map and take exiting Dialog for Specification of another really first new Map.

Since I did identify that Issue, everytime I start the Editor and wait the Seconds (With Release 17 I got a Lot of more Fun with this Understanding) I think even with actual BZR always: "I wait for a Map I want to drop - of course I will drop as I drop always the Default-New-Map .. so i wait." :) However, with coming up Release resp BZR that Pain gets lesser significant but I can't forget tha even now when waiting lesser than 1 Minute.

Topic 1274 does AFAICS not cover the Point I did specify inside Description of this Report: PreSelection of World-Type bbefore generating first Default-Map. I think Report 1274 concerns to this as Approach of Solution -- starting without any Map -- and adding such Things into Specification-Dialog of Map-Generation but agree that with selected-section-modification for Terrain the asked Feature from Topic 1274 goes towards being obsolete. However, this does not concerns to Matter of omiting wasted Time with generating a Map perhaps nobody need due to there is surely always any Need of changed Property. The effective Solution is to simly don't generate a Map at StartUp and Ability of Editor to run without any Map is a useful Design-Goal to get more Fredom to run different Maps simultan as it have to be able to run with No-Map as suited InterimsState.

To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.