I see there is that zipWriteInFileInZip function that may even allow us to not buffer anything on our side. I will try to see what it gives.
I think the ideal solution would be to only work with zip files as it seems mandatory to share savegames in multiplayer games.
In the meantime the minimap branch has a check to prevent the error to happen.
I see there is that zipWriteInFileInZip function that may even allow us to not buffer anything on our side. I will try to see what it gives.
I think the ideal solution would be to only work with zip files as it seems mandatory to share savegames in multiplayer games.
In the meantime the minimap branch has a check to prevent the error to happen.