Comment 12 for bug 1204482

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wl-zocker (wl-zocker) wrote :

I like the design. I think this list will help map designers a lot (there have been some people wishing for this in the forum).
Some annotations:
- Showing the terrain affinity only for the trees makes no sense. I would leave them out completely because the way to calculate the growth chance (or whatever is given) is too complicated (average of triangles, the the Gaussian shaped curve that somehow involves the pickiness) for a normal map maker. If people insist on keeping it, you should at least add the terrain parameters of each terrain.
- What exactly does this percentage mean (or are they just placeholders at the moment)?
- Can we get rid of the "(Old)" part? It should be clear that we only care for fellable trees.
- I know we got rid of the numbers (Meadow 1 etc.), but would it be possible to add the name of the biome for terrains that can come from different biomes (e.g. beach)?
- Would it make sense to sort the lists by percentage? This would make it easier for find the best tree/terrain, but harder to find a specific tree/terrain. Also, how did you decide which trees/terrains to include in the list?