Comment 8 for bug 1203329

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cghislai (charlyghislain) wrote :

Also concerning #6: This may be even trickier. If upon objective completion the script display a dialog, the dialog may be created directly while the saving is defered to the game loop. When the save will occur the dialog will be displayed.
For such case, I was thinking of, while waiting for proper ui persistence, silently discarding open dialogs.