Setting the origin of a map disrupts it
Bug #1174066 reported by
wl-zocker
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Medium
|
Unassigned |
Bug Description
Load any map in the editor. To see better what happens, the map should not be too complicated (e.g. http://
It seems as if the terrain on the axis (x and y resp. horizontal and vertical) of the new origin is copied to the old origin. If you set the new origin e.g. into the sea, you get a cross of water at the old origin (in the screenshot, for some reason only a vertical line has been produced. If you click back to the desert, you will see the cross of land in the water).
Changed in widelands: | |
importance: | Undecided → Medium |
Changed in widelands: | |
assignee: | nobody → Nasenbaer (nasenbaer) |
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Thank you for the report, but I am unable to reproduce this in trunk bzr6568.
I have loaded exactly the map you mentioned in the editor, and I have used the "Set origin" button many times in different locations, but no such cross as you show it has been produced. Perhaps you can find a more precise list of steps to reproduce this?