Thanks for the pointer to the existing parser, I did not know that and will take a look at it. I've uploaded my branch, but I haven't put it into widelands-dev. I'll change that though - still need to fix some local changes I have first though. I hope to get around to it this weekend.
I don't really see a good opportunity for parallelization of this work right now, but I'll let you know if I think of anything. Go and fix all those other bugs ;)
P.S.: Any word on this loading-spritemaps-on-startup question?
Thanks for the pointer to the existing parser, I did not know that and will take a look at it. I've uploaded my branch, but I haven't put it into widelands-dev. I'll change that though - still need to fix some local changes I have first though. I hope to get around to it this weekend.
I don't really see a good opportunity for parallelization of this work right now, but I'll let you know if I think of anything. Go and fix all those other bugs ;)
P.S.: Any word on this loading- spritemaps- on-startup question?