Comment 2 for bug 1121982

Revision history for this message
Chuck Wilder (chuckw20) wrote :

I still have no qualms if the move to sprite maps (or something similar) can be accomplished by one (or more) additional step AFTER the production work that is now done in Blender (namely the modeling and animation that creates the original png files before their cropping and resizing). Of course, it stands to reason that the graphics should be game-ready before being amalgamated.

I'd like to avoid modifying any processes WITHIN Blender at this point because we are still formulating the migration from Blender v2.49 to v2.5+ which involves new scripts and changes to the .blend native file format.

I naturally wish any new graphics production processes will be as painless and efficient as possible.