Crash when increasing speed in a internet game as observer (only happens on dedicated servers)
Bug #1096362 reported by
Andreas Breitschopp
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Medium
|
Unassigned |
Bug Description
The game crashes when you increase the speed in a internet game as observer.
You can reproduce the bug this way:
- start a internet game with AI players only (no human player) => you are the observer.
- try to increase game speed.
=> This will result in a crash like the screenshot attached.
Changed in widelands: | |
assignee: | Nasenbaer (nasenbaer) → nobody |
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Based on your screenshot this is obviously an issue, but I am not able to reproduce it here. What I did:
1. Create a new multiplayer game (tried both LAN and Internet game).
2. Host it myself
3. Pick a random map, assign AIs to all positions and start a new game.
4. Press page up to increase speed.
I wonder, did this crash happen on your dedicated server (thanks for setting that up, btw :) )? If so, could you check whether it also happens when starting a normal game, like hosting a local LAN game? Maybe dedicated servers handle this differently for some reason.