Comment 5 for bug 1094750

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SirVer (sirver) wrote :

No, an economy does not strictly require a warehouse - however the target quantities are looking at ware in warehouses IIRC to determine if another item should be produced or not - I am not sure if this is true though.

Still, the warehouse window is also not the most intuitive position for something that is generally true for the whole economy. How about moving this into the menu (the one currently called statistics or so) and infer from the current viewpoint which economy should be configured? I could imagine other options which are generally bound to an area - like military options or trade. Would people find this an intuitive position?