Comment 3 for bug 1480928

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TiborB (tiborb95) wrote :

Alternative design:
Extend the animation (as sequence of images) far beyond expected playtime. The animation would show the very last frame during that added time. So even if playtime gets exceeded by a bit, it would still show the last frame in animation.

No changes in C++ or conf file would be needed that way...

What do you think?