Alternative design:
Extend the animation (as sequence of images) far beyond expected playtime. The animation would show the very last frame during that added time. So even if playtime gets exceeded by a bit, it would still show the last frame in animation.
No changes in C++ or conf file would be needed that way...
Alternative design:
Extend the animation (as sequence of images) far beyond expected playtime. The animation would show the very last frame during that added time. So even if playtime gets exceeded by a bit, it would still show the last frame in animation.
No changes in C++ or conf file would be needed that way...
What do you think?