Working WAR2 archives on BNE cd:
support/tomes/tome.1 = MAINDAT.WAR
support/tomes/tome.2 = REZDAT.WAR
support/tomes/tome.3 = SNDDAT.WAR
support/tomes/tome.4 = STRDAT.WAR
Missing WAR2 archives:
SFXDAT.SUD
MUDDAT.CUD
SFXDAT.SUD contains voices and sounds in Wave format. These files are stored in subdirectory Gamesfx in MPQ archive War2Dat.mpq. This archiv is saved in MPQ archive install.exe in subdirectory files. (Maybe some sounds are in subdir Speech ?)
MUDDAT.CUD contains movies in SMK format. These videos are stored in subdirectory Smk in MPQ archive install.exe
Music:
BNE cd does not contains additional audio CD tracks. Music (which may be same as on Audio CD) is in Wave format, stored in MPQ archive install.exe in subdirectory Music (or Speech ?).
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So for BNE cd support is needed code for extracting MPQ archives.
Here are some notes for BNE cd support:
Working WAR2 archives on BNE cd: tomes/tome. 1 = MAINDAT.WAR tomes/tome. 2 = REZDAT.WAR tomes/tome. 3 = SNDDAT.WAR tomes/tome. 4 = STRDAT.WAR
support/
support/
support/
support/
Missing WAR2 archives:
SFXDAT.SUD
MUDDAT.CUD
SFXDAT.SUD contains voices and sounds in Wave format. These files are stored in subdirectory Gamesfx in MPQ archive War2Dat.mpq. This archiv is saved in MPQ archive install.exe in subdirectory files. (Maybe some sounds are in subdir Speech ?)
MUDDAT.CUD contains movies in SMK format. These videos are stored in subdirectory Smk in MPQ archive install.exe
Music:
BNE cd does not contains additional audio CD tracks. Music (which may be same as on Audio CD) is in Wave format, stored in MPQ archive install.exe in subdirectory Music (or Speech ?).
===
So for BNE cd support is needed code for extracting MPQ archives.