confirmed the bug exist as the explorer window provides a handle on an inexistent scene
good solution implies refactoring this window completly with proper context signaling
easyfix implies opening a new scene automatically on startup so that the pointer is not null
good solution is mendatory for futur development
confirmed
the bug exist as the explorer window provides a handle on an inexistent scene
good solution implies refactoring this window completly
with proper context signaling
easyfix implies opening a new scene automatically on startup so that the pointer is not null
good solution is mendatory for futur development