The current scroll animation (slow, up to maximum speed, continue at that speed until stopped) feels a little awkward compared to the free-flowing one found in unity2d. Is there a reason for this, or is it just my hardware acceleration not being up to the job (although if this is the case, why does setting 'no blur' have no effect?
The current scroll animation (slow, up to maximum speed, continue at that speed until stopped) feels a little awkward compared to the free-flowing one found in unity2d. Is there a reason for this, or is it just my hardware acceleration not being up to the job (although if this is the case, why does setting 'no blur' have no effect?