Comment 0 for bug 994293

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Michael Rawson (michael.rawson) wrote :

The current scroll animation (slow, up to maximum speed, continue at that speed until stopped) feels a little awkward compared to the free-flowing one found in unity2d. Is there a reason for this, or is it just my hardware acceleration not being up to the job (although if this is the case, why does setting 'no blur' have no effect?