right, what you said that is "it happens only in unity3d" (those who don't have the setting use the fallback which doesn't support that option), thanks but I think extra infos are not needed, Andrea has already proposed a fix for the bug
right, what you said that is "it happens only in unity3d" (those who don't have the setting use the fallback which doesn't support that option), thanks but I think extra infos are not needed, Andrea has already proposed a fix for the bug