Comment 0 for bug 917210

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Colin Ian King (colin-king) wrote :

When my machine is idle, compiz is generating > 50 wakeups a second. The main culprit seems to be waiting for a video sync which happens at ~50Hz. Attaching gdb I can see this occurs in:

PrivateGLScreen::waitForVideoSync() in /usr/lib/compiz/libopengl.so

Not sure if this is a requirement or not, but it seems rather sub-optimal to be waiting on the video sync at
50Hz while the system is effectively idle. Is this a bug or a feature?

Using Precise + Unity 3D with today's latest updates (16th Jan 2012) on x86_64.