2011-10-03 11:19:51 |
John Lea |
bug |
|
|
added bug |
2011-10-03 11:20:08 |
John Lea |
bug task added |
|
ayatana-design |
|
2011-10-03 11:20:19 |
John Lea |
ayatana-design: assignee |
|
John Lea (johnlea) |
|
2011-10-03 11:20:23 |
John Lea |
ayatana-design: importance |
Undecided |
High |
|
2011-10-03 11:20:28 |
John Lea |
ayatana-design: status |
New |
Fix Committed |
|
2011-10-03 11:20:32 |
John Lea |
tags |
|
onew udo |
|
2011-10-03 11:21:38 |
John Lea |
bug task added |
|
unity (Ubuntu) |
|
2011-10-03 11:24:52 |
John Lea |
attachment added |
|
unity_desktop_24_06_11_02.png https://bugs.launchpad.net/ayatana-design/+bug/865239/+attachment/2500497/+files/unity_desktop_24_06_11_02.png |
|
2011-10-03 20:50:28 |
Launchpad Janitor |
unity (Ubuntu): status |
New |
Confirmed |
|
2011-10-08 12:17:12 |
Omer Akram |
unity (Ubuntu): importance |
Undecided |
Medium |
|
2011-10-08 12:17:17 |
Omer Akram |
unity: importance |
Undecided |
Medium |
|
2011-10-08 12:17:19 |
Omer Akram |
unity: status |
New |
Confirmed |
|
2011-10-18 13:38:19 |
John Lea |
unity: milestone |
|
backlog |
|
2011-10-18 13:38:24 |
John Lea |
tags |
onew udo |
onew udo udp |
|
2011-10-18 13:38:31 |
John Lea |
ayatana-design: status |
Fix Committed |
Triaged |
|
2011-11-03 16:05:46 |
John Lea |
unity: assignee |
|
Jason Smith (jassmith) |
|
2011-11-03 16:05:51 |
John Lea |
unity: status |
Confirmed |
Fix Committed |
|
2011-11-03 16:05:54 |
John Lea |
ayatana-design: status |
Triaged |
Fix Committed |
|
2011-11-03 16:05:56 |
John Lea |
unity: status |
Fix Committed |
Confirmed |
|
2011-11-03 16:06:08 |
John Lea |
unity: importance |
Medium |
High |
|
2011-12-13 04:30:39 |
Daniel van Vugt |
bug |
|
|
added subscriber Daniel van Vugt |
2011-12-13 11:53:57 |
Andrea Cimitan |
tags |
onew udo udp |
onew udo udp unity3p |
|
2011-12-22 15:34:38 |
Yann Dìnendal |
bug |
|
|
added subscriber Yann Dìnendal |
2012-01-04 09:07:44 |
Andrea Cimitan |
branch linked |
|
lp:~cimi/unity/saturated-dash-bg-color |
|
2012-01-04 09:41:32 |
Andrea Azzarone |
unity: assignee |
Jason Smith (jassmith) |
Andrea Cimitan (cimi) |
|
2012-01-04 09:41:36 |
Andrea Azzarone |
unity: status |
Confirmed |
In Progress |
|
2012-01-04 09:41:39 |
Andrea Azzarone |
unity (Ubuntu): status |
Confirmed |
In Progress |
|
2012-01-04 10:10:26 |
Andrea Azzarone |
unity: status |
In Progress |
Fix Committed |
|
2012-01-04 10:10:31 |
Andrea Azzarone |
unity (Ubuntu): status |
In Progress |
Fix Committed |
|
2012-01-04 11:21:57 |
Didier Roche-Tolomelli |
unity: milestone |
backlog |
5.0.0 |
|
2012-01-04 11:42:59 |
Andrea Cimitan |
unity: status |
Fix Committed |
In Progress |
|
2012-01-04 11:43:02 |
Andrea Cimitan |
unity (Ubuntu): status |
Fix Committed |
In Progress |
|
2012-01-04 16:24:51 |
Adolfo Jayme Barrientos |
bug |
|
|
added subscriber Fitoschido |
2012-01-04 23:23:10 |
Shane Synan |
bug |
|
|
added subscriber Shane Synan |
2012-01-12 15:15:50 |
Gord Allott |
unity: milestone |
5.0.0 |
5.2.0 |
|
2012-01-12 17:41:52 |
Didier Roche-Tolomelli |
unity: milestone |
5.2.0 |
5.0.0 |
|
2012-01-12 17:51:36 |
Didier Roche-Tolomelli |
unity: milestone |
5.0.0 |
5.2.0 |
|
2012-01-24 21:02:37 |
Dave Gorski |
bug |
|
|
added subscriber Dave Gorski |
2012-01-30 11:27:05 |
Omer Akram |
unity: status |
In Progress |
Fix Committed |
|
2012-01-30 11:27:08 |
Omer Akram |
unity (Ubuntu): status |
In Progress |
Fix Committed |
|
2012-01-30 11:38:34 |
Andrea Cimitan |
unity: status |
Fix Committed |
In Progress |
|
2012-01-30 11:38:37 |
Andrea Cimitan |
unity (Ubuntu): status |
Fix Committed |
In Progress |
|
2012-01-30 11:39:02 |
Andrea Cimitan |
unity: assignee |
Andrea Cimitan (cimi) |
Gord Allott (gordallott) |
|
2012-02-03 10:32:20 |
Didier Roche-Tolomelli |
unity: milestone |
5.2.0 |
5.4.0 |
|
2012-02-13 00:13:41 |
Hernando Torque |
attachment added |
|
Screenshot at 2012-02-13 01:12:43.png https://bugs.launchpad.net/ubuntu/+source/unity/+bug/865239/+attachment/2734629/+files/Screenshot%20at%202012-02-13%2001%3A12%3A43.png |
|
2012-02-13 00:16:06 |
Hernando Torque |
bug |
|
|
added subscriber Hernando Torque |
2012-02-13 16:51:14 |
Omer Akram |
unity (Ubuntu): importance |
Medium |
High |
|
2012-02-13 17:18:03 |
Gord Allott |
unity: milestone |
5.4.0 |
5.6.0 |
|
2012-02-14 10:38:03 |
Andrea Cimitan |
summary |
Launcher - The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper |
Background colorization should use a different heuristic |
|
2012-02-14 10:39:37 |
Andrea Cimitan |
description |
The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper.
Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence.
Desired resolution:
- Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons |
NEW ITERATION:
ORIGINAL BUG (FIXED):
The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper.
Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence.
Desired resolution:
- Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons |
|
2012-02-14 10:39:49 |
Andrea Cimitan |
description |
NEW ITERATION:
ORIGINAL BUG (FIXED):
The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper.
Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence.
Desired resolution:
- Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons |
NEW ITERATION:
ORIGINAL BUG (FIXED Cimi):
The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper.
Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence.
Desired resolution:
- Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons |
|
2012-02-14 10:41:20 |
Andrea Cimitan |
branch linked |
|
lp:~unity-team/unity/launcher-icons-tweaks |
|
2012-02-14 10:41:36 |
Andrea Cimitan |
ayatana-design: status |
Fix Committed |
In Progress |
|
2012-02-14 11:33:10 |
Andrea Cimitan |
description |
NEW ITERATION:
ORIGINAL BUG (FIXED Cimi):
The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper.
Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence.
Desired resolution:
- Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons |
NEW ITERATION:
What is currently defective by design is the way unity is put on top of the background windows. It's a simple colored layer placed above stuff, with some nice blur to makes things more readable but it carries all the issues of washing out the resultant color of the dash, making it less crisp and vibrant.
A nice trick is to play with the underlying background windows (the damage area/pixmap taken from Compiz), blend them with colors, and place the resultant below the dash.
The steps are these:
1) Take the underlying pixmap
2) Desaturate it (there could be different ways of desaturating it, we can explore this in future iterations)
3) Blend this pixmap with a tweaked average color using OVERLAY operator
4) Put this new obtained pixmap below the dash
5) At this point, the dash could be just a solid dark layer even with a lower opacity
We might tweak the steps further, but the essential bits will remain the same because what will make the big difference is the blending described in step 2-3-4, that we are not doing now.
ORIGINAL BUG (FIXED Cimi):
The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper.
Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence.
Desired resolution:
- Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons |
|
2012-02-14 11:49:14 |
Andrea Cimitan |
description |
NEW ITERATION:
What is currently defective by design is the way unity is put on top of the background windows. It's a simple colored layer placed above stuff, with some nice blur to makes things more readable but it carries all the issues of washing out the resultant color of the dash, making it less crisp and vibrant.
A nice trick is to play with the underlying background windows (the damage area/pixmap taken from Compiz), blend them with colors, and place the resultant below the dash.
The steps are these:
1) Take the underlying pixmap
2) Desaturate it (there could be different ways of desaturating it, we can explore this in future iterations)
3) Blend this pixmap with a tweaked average color using OVERLAY operator
4) Put this new obtained pixmap below the dash
5) At this point, the dash could be just a solid dark layer even with a lower opacity
We might tweak the steps further, but the essential bits will remain the same because what will make the big difference is the blending described in step 2-3-4, that we are not doing now.
ORIGINAL BUG (FIXED Cimi):
The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper.
Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence.
Desired resolution:
- Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons |
NEW ITERATION:
What is currently defective by design is the way unity is put on top of the background windows. It's a simple colored layer placed above stuff, with some nice blur to makes things more readable but it carries all the issues of washing out the resultant color of the dash, making it less crisp and vibrant.
A nice trick is to play with the underlying background windows (the damage area/pixmap taken from Compiz), blend them with colors, and place the resultant below the dash.
The steps are these:
1) Take the underlying pixmap
2) Desaturate it (there could be different ways of desaturating it, we can explore this in future iterations)
3) Blend this pixmap with a tweaked average color using OVERLAY operator
4) Blur the pixmap (as we currently do)
5) Put this new obtained pixmap below the dash
6) At this point, the dash could be just a solid dark layer even with a lower opacity
We might tweak the steps further, but the essential bits will remain the same because what will make the big difference is the blending described in step 2-3, that we are not doing now.
Please note that maybe step 2-3 could be replaced by using a different operator, SOURCE OVER, as described in Qt docs here: http://doc.qt.nokia.com/qq/qq17-compositionmodes.html#sourceoveranddestinationover - It makes more sense to me, but I'd like to test it.
ORIGINAL BUG (FIXED Cimi):
The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper.
Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence.
Desired resolution:
- Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons |
|
2012-02-14 12:06:56 |
Andrea Cimitan |
description |
NEW ITERATION:
What is currently defective by design is the way unity is put on top of the background windows. It's a simple colored layer placed above stuff, with some nice blur to makes things more readable but it carries all the issues of washing out the resultant color of the dash, making it less crisp and vibrant.
A nice trick is to play with the underlying background windows (the damage area/pixmap taken from Compiz), blend them with colors, and place the resultant below the dash.
The steps are these:
1) Take the underlying pixmap
2) Desaturate it (there could be different ways of desaturating it, we can explore this in future iterations)
3) Blend this pixmap with a tweaked average color using OVERLAY operator
4) Blur the pixmap (as we currently do)
5) Put this new obtained pixmap below the dash
6) At this point, the dash could be just a solid dark layer even with a lower opacity
We might tweak the steps further, but the essential bits will remain the same because what will make the big difference is the blending described in step 2-3, that we are not doing now.
Please note that maybe step 2-3 could be replaced by using a different operator, SOURCE OVER, as described in Qt docs here: http://doc.qt.nokia.com/qq/qq17-compositionmodes.html#sourceoveranddestinationover - It makes more sense to me, but I'd like to test it.
ORIGINAL BUG (FIXED Cimi):
The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper.
Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence.
Desired resolution:
- Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons |
NEW ITERATION:
What is currently defective by design is the way unity is put on top of the background windows. It's a simple colored layer placed above stuff, with some nice blur to makes things more readable but it carries all the issues of washing out the resultant color of the dash, making it less crisp and vibrant.
A nice trick is to play with the underlying background windows (the damage area/pixmap taken from Compiz), blend them with colors, and place the resultant below the dash.
The steps are these:
1) Take the underlying pixmap
2) Desaturate it (there could be different ways of desaturating it, we can explore this in future iterations)
3) Blend this pixmap with a tweaked average color using OVERLAY operator
4) Blur the pixmap (as we currently do)
5) Put this new obtained pixmap below the dash
6) At this point, the dash could be just a solid dark layer even with a lower opacity
We might tweak the steps further, but the essential bits will remain the same because what will make the big difference is the blending described in step 2-3, that we are not doing now.
ORIGINAL BUG (FIXED Cimi):
The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper.
Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence.
Desired resolution:
- Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons |
|
2012-02-14 12:57:51 |
Andrea Cimitan |
description |
NEW ITERATION:
What is currently defective by design is the way unity is put on top of the background windows. It's a simple colored layer placed above stuff, with some nice blur to makes things more readable but it carries all the issues of washing out the resultant color of the dash, making it less crisp and vibrant.
A nice trick is to play with the underlying background windows (the damage area/pixmap taken from Compiz), blend them with colors, and place the resultant below the dash.
The steps are these:
1) Take the underlying pixmap
2) Desaturate it (there could be different ways of desaturating it, we can explore this in future iterations)
3) Blend this pixmap with a tweaked average color using OVERLAY operator
4) Blur the pixmap (as we currently do)
5) Put this new obtained pixmap below the dash
6) At this point, the dash could be just a solid dark layer even with a lower opacity
We might tweak the steps further, but the essential bits will remain the same because what will make the big difference is the blending described in step 2-3, that we are not doing now.
ORIGINAL BUG (FIXED Cimi):
The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper.
Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence.
Desired resolution:
- Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons |
NEW ITERATION:
What is currently defective by design is the way unity is put on top of the background windows. It's a simple colored layer placed above stuff, with some nice blur to makes things more readable but it carries all the issues of washing out the resultant color of the dash, making it less crisp and vibrant.
A nice trick is to play with the underlying background windows (the damage area/pixmap taken from Compiz), blend them with colors, and place the resultant below the dash.
The steps are these:
1) Take the underlying pixmap
2) Blend this pixmap with a tweaked average color using OVERLAY operator
3) Blur the pixmap (as we currently do)
4) Put this new obtained pixmap below the dash
5) At this point, the dash could be just a solid dark layer even with a lower opacity
We might tweak the steps further, but the essential bits will remain the same because what will make the big difference is the blending described in step 2, that we are not doing now.
ORIGINAL BUG (FIXED Cimi):
The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper.
Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence.
Desired resolution:
- Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons |
|
2012-02-14 13:18:49 |
Andrea Cimitan |
description |
NEW ITERATION:
What is currently defective by design is the way unity is put on top of the background windows. It's a simple colored layer placed above stuff, with some nice blur to makes things more readable but it carries all the issues of washing out the resultant color of the dash, making it less crisp and vibrant.
A nice trick is to play with the underlying background windows (the damage area/pixmap taken from Compiz), blend them with colors, and place the resultant below the dash.
The steps are these:
1) Take the underlying pixmap
2) Blend this pixmap with a tweaked average color using OVERLAY operator
3) Blur the pixmap (as we currently do)
4) Put this new obtained pixmap below the dash
5) At this point, the dash could be just a solid dark layer even with a lower opacity
We might tweak the steps further, but the essential bits will remain the same because what will make the big difference is the blending described in step 2, that we are not doing now.
ORIGINAL BUG (FIXED Cimi):
The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper.
Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence.
Desired resolution:
- Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons |
NEW ITERATION:
What is currently defective by design is the way unity is put on top of the background windows. It's a simple colored layer placed above stuff, with some nice blur to makes things more readable but it carries all the issues of washing out the resultant color of the dash, making it less crisp and vibrant.
A nice trick is to play with the underlying background windows (the damage area/pixmap taken from Compiz), blend them with colors, and place the resultant below the dash.
The steps are these:
1) Take the underlying pixmap
2) Blend this pixmap with a tweaked average color using OVERLAY operator
3) Blur the pixmap (as we currently do)
4) Put this new obtained pixmap below the dash
5) At this point, the dash could be just a solid dark layer even with a lower opacity
We might tweak the steps further, but the essential bits will remain the same because what will make the big difference is the blending described in step 2, that we are not doing now.
~~~
ORIGINAL BUG (FIXED Cimi):
The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper.
Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence.
Desired resolution:
- Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons |
|
2012-02-17 17:31:15 |
Andrea Cimitan |
tags |
onew udo udp unity3p |
onew top5p udo udp unity3p |
|
2012-02-18 03:34:57 |
Marco Trevisan (Treviño) |
bug |
|
|
added subscriber Marco Trevisan (Treviño) |
2012-02-20 15:46:31 |
John Lea |
ayatana-design: importance |
High |
Critical |
|
2012-02-23 23:46:17 |
Launchpad Janitor |
branch linked |
|
lp:~unity-team/unity/new-dash-blending |
|
2012-02-23 23:56:30 |
Andrea Cimitan |
unity: assignee |
Gord Allott (gordallott) |
Robert Carr (robertcarr) |
|
2012-02-27 20:13:13 |
Christopher Kyle Horton |
bug |
|
|
added subscriber Christopher Kyle Horton |
2012-03-12 10:44:26 |
Didier Roche-Tolomelli |
unity: milestone |
5.6.0 |
5.8.0 |
|
2012-03-20 08:42:42 |
Unity Merger |
unity: status |
In Progress |
Fix Committed |
|
2012-03-23 13:32:11 |
Didier Roche-Tolomelli |
unity: status |
Fix Committed |
Fix Released |
|
2012-03-23 13:53:20 |
Launchpad Janitor |
branch linked |
|
lp:~ubuntu-desktop/unity/ubuntu |
|
2012-03-23 16:18:27 |
Launchpad Janitor |
branch linked |
|
lp:ubuntu/precise-proposed/unity |
|
2012-03-23 18:36:26 |
Launchpad Janitor |
unity (Ubuntu): status |
In Progress |
Fix Released |
|
2012-03-25 15:32:35 |
Blu |
bug |
|
|
added subscriber Blu |
2012-04-20 21:28:52 |
John Lea |
ayatana-design: status |
In Progress |
Fix Released |
|
2012-04-20 21:29:00 |
John Lea |
ayatana-design: status |
Fix Released |
Fix Committed |
|
2012-04-26 09:14:09 |
Nick Tait |
ayatana-design: status |
Fix Committed |
Fix Released |
|
2012-04-26 09:14:38 |
Nick Tait |
tags |
onew top5p udo udp unity3p |
onew reviewedbydesignp top5p unity3p |
|