Activity log for bug #865239

Date Who What changed Old value New value Message
2011-10-03 11:19:51 John Lea bug added bug
2011-10-03 11:20:08 John Lea bug task added ayatana-design
2011-10-03 11:20:19 John Lea ayatana-design: assignee John Lea (johnlea)
2011-10-03 11:20:23 John Lea ayatana-design: importance Undecided High
2011-10-03 11:20:28 John Lea ayatana-design: status New Fix Committed
2011-10-03 11:20:32 John Lea tags onew udo
2011-10-03 11:21:38 John Lea bug task added unity (Ubuntu)
2011-10-03 11:24:52 John Lea attachment added unity_desktop_24_06_11_02.png https://bugs.launchpad.net/ayatana-design/+bug/865239/+attachment/2500497/+files/unity_desktop_24_06_11_02.png
2011-10-03 20:50:28 Launchpad Janitor unity (Ubuntu): status New Confirmed
2011-10-08 12:17:12 Omer Akram unity (Ubuntu): importance Undecided Medium
2011-10-08 12:17:17 Omer Akram unity: importance Undecided Medium
2011-10-08 12:17:19 Omer Akram unity: status New Confirmed
2011-10-18 13:38:19 John Lea unity: milestone backlog
2011-10-18 13:38:24 John Lea tags onew udo onew udo udp
2011-10-18 13:38:31 John Lea ayatana-design: status Fix Committed Triaged
2011-11-03 16:05:46 John Lea unity: assignee Jason Smith (jassmith)
2011-11-03 16:05:51 John Lea unity: status Confirmed Fix Committed
2011-11-03 16:05:54 John Lea ayatana-design: status Triaged Fix Committed
2011-11-03 16:05:56 John Lea unity: status Fix Committed Confirmed
2011-11-03 16:06:08 John Lea unity: importance Medium High
2011-12-13 04:30:39 Daniel van Vugt bug added subscriber Daniel van Vugt
2011-12-13 11:53:57 Andrea Cimitan tags onew udo udp onew udo udp unity3p
2011-12-22 15:34:38 Yann Dìnendal bug added subscriber Yann Dìnendal
2012-01-04 09:07:44 Andrea Cimitan branch linked lp:~cimi/unity/saturated-dash-bg-color
2012-01-04 09:41:32 Andrea Azzarone unity: assignee Jason Smith (jassmith) Andrea Cimitan (cimi)
2012-01-04 09:41:36 Andrea Azzarone unity: status Confirmed In Progress
2012-01-04 09:41:39 Andrea Azzarone unity (Ubuntu): status Confirmed In Progress
2012-01-04 10:10:26 Andrea Azzarone unity: status In Progress Fix Committed
2012-01-04 10:10:31 Andrea Azzarone unity (Ubuntu): status In Progress Fix Committed
2012-01-04 11:21:57 Didier Roche-Tolomelli unity: milestone backlog 5.0.0
2012-01-04 11:42:59 Andrea Cimitan unity: status Fix Committed In Progress
2012-01-04 11:43:02 Andrea Cimitan unity (Ubuntu): status Fix Committed In Progress
2012-01-04 16:24:51 Adolfo Jayme Barrientos bug added subscriber Fitoschido
2012-01-04 23:23:10 Shane Synan bug added subscriber Shane Synan
2012-01-12 15:15:50 Gord Allott unity: milestone 5.0.0 5.2.0
2012-01-12 17:41:52 Didier Roche-Tolomelli unity: milestone 5.2.0 5.0.0
2012-01-12 17:51:36 Didier Roche-Tolomelli unity: milestone 5.0.0 5.2.0
2012-01-24 21:02:37 Dave Gorski bug added subscriber Dave Gorski
2012-01-30 11:27:05 Omer Akram unity: status In Progress Fix Committed
2012-01-30 11:27:08 Omer Akram unity (Ubuntu): status In Progress Fix Committed
2012-01-30 11:38:34 Andrea Cimitan unity: status Fix Committed In Progress
2012-01-30 11:38:37 Andrea Cimitan unity (Ubuntu): status Fix Committed In Progress
2012-01-30 11:39:02 Andrea Cimitan unity: assignee Andrea Cimitan (cimi) Gord Allott (gordallott)
2012-02-03 10:32:20 Didier Roche-Tolomelli unity: milestone 5.2.0 5.4.0
2012-02-13 00:13:41 Hernando Torque attachment added Screenshot at 2012-02-13 01:12:43.png https://bugs.launchpad.net/ubuntu/+source/unity/+bug/865239/+attachment/2734629/+files/Screenshot%20at%202012-02-13%2001%3A12%3A43.png
2012-02-13 00:16:06 Hernando Torque bug added subscriber Hernando Torque
2012-02-13 16:51:14 Omer Akram unity (Ubuntu): importance Medium High
2012-02-13 17:18:03 Gord Allott unity: milestone 5.4.0 5.6.0
2012-02-14 10:38:03 Andrea Cimitan summary Launcher - The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper Background colorization should use a different heuristic
2012-02-14 10:39:37 Andrea Cimitan description The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper. Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence. Desired resolution: - Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons NEW ITERATION: ORIGINAL BUG (FIXED): The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper. Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence. Desired resolution: - Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons
2012-02-14 10:39:49 Andrea Cimitan description NEW ITERATION: ORIGINAL BUG (FIXED): The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper. Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence. Desired resolution: - Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons NEW ITERATION: ORIGINAL BUG (FIXED Cimi): The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper. Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence. Desired resolution: - Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons
2012-02-14 10:41:20 Andrea Cimitan branch linked lp:~unity-team/unity/launcher-icons-tweaks
2012-02-14 10:41:36 Andrea Cimitan ayatana-design: status Fix Committed In Progress
2012-02-14 11:33:10 Andrea Cimitan description NEW ITERATION: ORIGINAL BUG (FIXED Cimi): The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper. Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence. Desired resolution: - Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons NEW ITERATION: What is currently defective by design is the way unity is put on top of the background windows. It's a simple colored layer placed above stuff, with some nice blur to makes things more readable but it carries all the issues of washing out the resultant color of the dash, making it less crisp and vibrant. A nice trick is to play with the underlying background windows (the damage area/pixmap taken from Compiz), blend them with colors, and place the resultant below the dash. The steps are these: 1) Take the underlying pixmap 2) Desaturate it (there could be different ways of desaturating it, we can explore this in future iterations) 3) Blend this pixmap with a tweaked average color using OVERLAY operator 4) Put this new obtained pixmap below the dash 5) At this point, the dash could be just a solid dark layer even with a lower opacity We might tweak the steps further, but the essential bits will remain the same because what will make the big difference is the blending described in step 2-3-4, that we are not doing now. ORIGINAL BUG (FIXED Cimi): The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper. Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence. Desired resolution: - Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons
2012-02-14 11:49:14 Andrea Cimitan description NEW ITERATION: What is currently defective by design is the way unity is put on top of the background windows. It's a simple colored layer placed above stuff, with some nice blur to makes things more readable but it carries all the issues of washing out the resultant color of the dash, making it less crisp and vibrant. A nice trick is to play with the underlying background windows (the damage area/pixmap taken from Compiz), blend them with colors, and place the resultant below the dash. The steps are these: 1) Take the underlying pixmap 2) Desaturate it (there could be different ways of desaturating it, we can explore this in future iterations) 3) Blend this pixmap with a tweaked average color using OVERLAY operator 4) Put this new obtained pixmap below the dash 5) At this point, the dash could be just a solid dark layer even with a lower opacity We might tweak the steps further, but the essential bits will remain the same because what will make the big difference is the blending described in step 2-3-4, that we are not doing now. ORIGINAL BUG (FIXED Cimi): The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper. Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence. Desired resolution: - Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons NEW ITERATION: What is currently defective by design is the way unity is put on top of the background windows. It's a simple colored layer placed above stuff, with some nice blur to makes things more readable but it carries all the issues of washing out the resultant color of the dash, making it less crisp and vibrant. A nice trick is to play with the underlying background windows (the damage area/pixmap taken from Compiz), blend them with colors, and place the resultant below the dash. The steps are these: 1) Take the underlying pixmap 2) Desaturate it (there could be different ways of desaturating it, we can explore this in future iterations) 3) Blend this pixmap with a tweaked average color using OVERLAY operator 4) Blur the pixmap (as we currently do) 5) Put this new obtained pixmap below the dash 6) At this point, the dash could be just a solid dark layer even with a lower opacity We might tweak the steps further, but the essential bits will remain the same because what will make the big difference is the blending described in step 2-3, that we are not doing now. Please note that maybe step 2-3 could be replaced by using a different operator, SOURCE OVER, as described in Qt docs here: http://doc.qt.nokia.com/qq/qq17-compositionmodes.html#sourceoveranddestinationover - It makes more sense to me, but I'd like to test it. ORIGINAL BUG (FIXED Cimi): The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper. Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence. Desired resolution: - Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons
2012-02-14 12:06:56 Andrea Cimitan description NEW ITERATION: What is currently defective by design is the way unity is put on top of the background windows. It's a simple colored layer placed above stuff, with some nice blur to makes things more readable but it carries all the issues of washing out the resultant color of the dash, making it less crisp and vibrant. A nice trick is to play with the underlying background windows (the damage area/pixmap taken from Compiz), blend them with colors, and place the resultant below the dash. The steps are these: 1) Take the underlying pixmap 2) Desaturate it (there could be different ways of desaturating it, we can explore this in future iterations) 3) Blend this pixmap with a tweaked average color using OVERLAY operator 4) Blur the pixmap (as we currently do) 5) Put this new obtained pixmap below the dash 6) At this point, the dash could be just a solid dark layer even with a lower opacity We might tweak the steps further, but the essential bits will remain the same because what will make the big difference is the blending described in step 2-3, that we are not doing now. Please note that maybe step 2-3 could be replaced by using a different operator, SOURCE OVER, as described in Qt docs here: http://doc.qt.nokia.com/qq/qq17-compositionmodes.html#sourceoveranddestinationover - It makes more sense to me, but I'd like to test it. ORIGINAL BUG (FIXED Cimi): The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper. Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence. Desired resolution: - Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons NEW ITERATION: What is currently defective by design is the way unity is put on top of the background windows. It's a simple colored layer placed above stuff, with some nice blur to makes things more readable but it carries all the issues of washing out the resultant color of the dash, making it less crisp and vibrant. A nice trick is to play with the underlying background windows (the damage area/pixmap taken from Compiz), blend them with colors, and place the resultant below the dash. The steps are these: 1) Take the underlying pixmap 2) Desaturate it (there could be different ways of desaturating it, we can explore this in future iterations) 3) Blend this pixmap with a tweaked average color using OVERLAY operator 4) Blur the pixmap (as we currently do) 5) Put this new obtained pixmap below the dash 6) At this point, the dash could be just a solid dark layer even with a lower opacity We might tweak the steps further, but the essential bits will remain the same because what will make the big difference is the blending described in step 2-3, that we are not doing now. ORIGINAL BUG (FIXED Cimi): The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper. Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence. Desired resolution: - Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons
2012-02-14 12:57:51 Andrea Cimitan description NEW ITERATION: What is currently defective by design is the way unity is put on top of the background windows. It's a simple colored layer placed above stuff, with some nice blur to makes things more readable but it carries all the issues of washing out the resultant color of the dash, making it less crisp and vibrant. A nice trick is to play with the underlying background windows (the damage area/pixmap taken from Compiz), blend them with colors, and place the resultant below the dash. The steps are these: 1) Take the underlying pixmap 2) Desaturate it (there could be different ways of desaturating it, we can explore this in future iterations) 3) Blend this pixmap with a tweaked average color using OVERLAY operator 4) Blur the pixmap (as we currently do) 5) Put this new obtained pixmap below the dash 6) At this point, the dash could be just a solid dark layer even with a lower opacity We might tweak the steps further, but the essential bits will remain the same because what will make the big difference is the blending described in step 2-3, that we are not doing now. ORIGINAL BUG (FIXED Cimi): The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper. Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence. Desired resolution: - Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons NEW ITERATION: What is currently defective by design is the way unity is put on top of the background windows. It's a simple colored layer placed above stuff, with some nice blur to makes things more readable but it carries all the issues of washing out the resultant color of the dash, making it less crisp and vibrant. A nice trick is to play with the underlying background windows (the damage area/pixmap taken from Compiz), blend them with colors, and place the resultant below the dash. The steps are these: 1) Take the underlying pixmap 2) Blend this pixmap with a tweaked average color using OVERLAY operator 3) Blur the pixmap (as we currently do) 4) Put this new obtained pixmap below the dash 5) At this point, the dash could be just a solid dark layer even with a lower opacity We might tweak the steps further, but the essential bits will remain the same because what will make the big difference is the blending described in step 2, that we are not doing now. ORIGINAL BUG (FIXED Cimi): The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper. Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence. Desired resolution: - Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons
2012-02-14 13:18:49 Andrea Cimitan description NEW ITERATION: What is currently defective by design is the way unity is put on top of the background windows. It's a simple colored layer placed above stuff, with some nice blur to makes things more readable but it carries all the issues of washing out the resultant color of the dash, making it less crisp and vibrant. A nice trick is to play with the underlying background windows (the damage area/pixmap taken from Compiz), blend them with colors, and place the resultant below the dash. The steps are these: 1) Take the underlying pixmap 2) Blend this pixmap with a tweaked average color using OVERLAY operator 3) Blur the pixmap (as we currently do) 4) Put this new obtained pixmap below the dash 5) At this point, the dash could be just a solid dark layer even with a lower opacity We might tweak the steps further, but the essential bits will remain the same because what will make the big difference is the blending described in step 2, that we are not doing now. ORIGINAL BUG (FIXED Cimi): The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper. Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence. Desired resolution: - Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons NEW ITERATION: What is currently defective by design is the way unity is put on top of the background windows. It's a simple colored layer placed above stuff, with some nice blur to makes things more readable but it carries all the issues of washing out the resultant color of the dash, making it less crisp and vibrant. A nice trick is to play with the underlying background windows (the damage area/pixmap taken from Compiz), blend them with colors, and place the resultant below the dash. The steps are these: 1) Take the underlying pixmap 2) Blend this pixmap with a tweaked average color using OVERLAY operator 3) Blur the pixmap (as we currently do) 4) Put this new obtained pixmap below the dash 5) At this point, the dash could be just a solid dark layer even with a lower opacity We might tweak the steps further, but the essential bits will remain the same because what will make the big difference is the blending described in step 2, that we are not doing now. ~~~ ORIGINAL BUG (FIXED Cimi): The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons tiles need to use a higher saturation of the average background colour of the wallpaper. Currently the colour is not as prominent as shown in the design, compare the attached image "unity_desktop_24_06_11_02.png" to the current implementation (when using the default wallpaper). In the exact visual effect we are trying to achieve the colour takes on much more prominence. Desired resolution: - Increase the colour saturation in the BFB, Workspace Switcher, Lens, and Trash launcher icons
2012-02-17 17:31:15 Andrea Cimitan tags onew udo udp unity3p onew top5p udo udp unity3p
2012-02-18 03:34:57 Marco Trevisan (Treviño) bug added subscriber Marco Trevisan (Treviño)
2012-02-20 15:46:31 John Lea ayatana-design: importance High Critical
2012-02-23 23:46:17 Launchpad Janitor branch linked lp:~unity-team/unity/new-dash-blending
2012-02-23 23:56:30 Andrea Cimitan unity: assignee Gord Allott (gordallott) Robert Carr (robertcarr)
2012-02-27 20:13:13 Christopher Kyle Horton bug added subscriber Christopher Kyle Horton
2012-03-12 10:44:26 Didier Roche-Tolomelli unity: milestone 5.6.0 5.8.0
2012-03-20 08:42:42 Unity Merger unity: status In Progress Fix Committed
2012-03-23 13:32:11 Didier Roche-Tolomelli unity: status Fix Committed Fix Released
2012-03-23 13:53:20 Launchpad Janitor branch linked lp:~ubuntu-desktop/unity/ubuntu
2012-03-23 16:18:27 Launchpad Janitor branch linked lp:ubuntu/precise-proposed/unity
2012-03-23 18:36:26 Launchpad Janitor unity (Ubuntu): status In Progress Fix Released
2012-03-25 15:32:35 Blu bug added subscriber Blu
2012-04-20 21:28:52 John Lea ayatana-design: status In Progress Fix Released
2012-04-20 21:29:00 John Lea ayatana-design: status Fix Released Fix Committed
2012-04-26 09:14:09 Nick Tait ayatana-design: status Fix Committed Fix Released
2012-04-26 09:14:38 Nick Tait tags onew top5p udo udp unity3p onew reviewedbydesignp top5p unity3p