That's an easy fix. In the switch-statement for ::RecvKeyPressed() in unity/src/Launcher.cpp and unity/src/QuicklistView.cpp the additional symbols for the keypad-keys need to be added. What's missing are checks for these...
NUX_KP_LEFT NUX_KP_UP NUX_KP_RIGHT NUX_KP_DOWN
That's easy karma for anyone interested :)
That's an easy fix. In the switch-statement for ::RecvKeyPressed() in unity/src/ Launcher. cpp and unity/src/ QuicklistView. cpp the additional symbols for the keypad-keys need to be added. What's missing are checks for these...
NUX_KP_LEFT
NUX_KP_UP
NUX_KP_RIGHT
NUX_KP_DOWN
That's easy karma for anyone interested :)