Also remember that Unity does not use any "windows" in rendering at all. What is visible of Unity is pure GL (via Nux) and not dictated by normal window types/hints/states. The "windows" unity has and their types, exist only to receive input (mouse clicks).
Last year I did some work in unityshell.cpp to make it actually honour the window order and pretend that its input windows were real ones. This worked well for 12.10, but I think there have been some regressions in 13.04/13.10.
Still, whether you agree or not, please follow standard practice of logging new bugs and not continuing conversations on in those that are marked Fix Released.
Also remember that Unity does not use any "windows" in rendering at all. What is visible of Unity is pure GL (via Nux) and not dictated by normal window types/hints/states. The "windows" unity has and their types, exist only to receive input (mouse clicks).
Last year I did some work in unityshell.cpp to make it actually honour the window order and pretend that its input windows were real ones. This worked well for 12.10, but I think there have been some regressions in 13.04/13.10.
Still, whether you agree or not, please follow standard practice of logging new bugs and not continuing conversations on in those that are marked Fix Released.