Indicators do not have the same spacing that they have in Unity 2D and the classic desktop, which often results in the menu sliding over to the next one unintentionally. (I.E. I click on the sound menu to change track with my laptops trackpad, and as I move downward, my finger slips sideways and the Messaging Menu is pulled up.)
Indicators do not have the same spacing that they have in Unity 2D and the classic desktop, which often results in the menu sliding over to the next one unintentionally. (I.E. I click on the sound menu to change track with my laptops trackpad, and as I move downward, my finger slips sideways and the Messaging Menu is pulled up.)