Just for the record, can you attach the output of "glxinfo -l | grep GL_MAX_TEXTURE_SIZE" here? It's probably that the max. texture-size is 2048 on your intel GPU. For such cases we'll need a fallback code-path to use an approach to used tiled-buffers.
Just for the record, can you attach the output of "glxinfo -l | grep GL_MAX_ TEXTURE_ SIZE" here? It's probably that the max. texture-size is 2048 on your intel GPU. For such cases we'll need a fallback code-path to use an approach to used tiled-buffers.