Comment 9 for bug 688816

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Sam Spilsbury (smspillaz) wrote : Re: Don't create windows over the panel

So really what can be done here is that unityshell.cpp can wrap CompWindow::place (eg by implementing a UnityWindow::place (CompPoint &p) {} function) and that can check if the window overlaps the launcher area and instead places it just outside the panel.

It is relatively bitesized.