Comment 30 for bug 682788

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GrantMcLean (grant-mclean) wrote : Re: Global menu is not ergonomical on large screens

I have tried Unity on both small screens and a moderately large screen and I have not seen any advantage in the global menu except when the current window in maximised. When working with multiple windows I find there is a cognitive load associated with my eyes having to scan over the other non-active windows to get to the top right. Having the menu options in close proximity to the app I'm working with allows me to keep focused (like Eugene Crosser). I also really like focus-follows-mouse (although I don't use auto-raise) and that doesn't work at all with the global menu if your mouse has to pass over a different app on the way to the menu bar.

A related thing that I can't believe nobody has mentioned is that the global menu options are not even visible at all until your mouse is hovering over the top bar (is it just me, is there something wrong with my setup that causes this to happen?). This seems like a real barrier to usability - how are people supposed to know there are menu options if they can't see them?