Multi Monitor - Sticky Edge barrier timer keeps reseting when moving mouse back and forth.
Bug #1118855 reported by
Brandon Schaefer
This bug report is a duplicate of:
Bug #1064945: Multi-monitor - Add 'sticky edges deactivated for number of milliseconds after the user breaks the barrier' variable that works when the Launcher set to 'auto-hide' and sticky edges set to 'off'.
Edit
Remove
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity |
Confirmed
|
Medium
|
Unassigned |
Bug Description
From this bug: https:/
"In addition to the 1000ms barrier switch off timer, the barrier should also only be switched off for only one crossing e.g. so that if the user tries to correct an accidental crossing of the barrier they can do so with no resistance, but after correcting this accidental crossing the barrier is switched on even if 1000ms has not yet elapsed."
Which means we need to fix the Barrier timer being reset each time the mouse goes back and forth once the barrier is broken. This way its easy to correct for an accidental barrier break.
To post a comment you must log in.
Thought the branch to fix this would be coming later, turns out Marco is fixing it in the same branch that bug :).