Mesa: User error: GL_INVALID_OPERATION in glDrawBuffer(buffer=0x405)
Mesa: User error: GL_INVALID_OPERATION in glReadBuffer(buffer=0x405)
Mesa: User error: GL_INVALID_OPERATION in glDrawBuffer(buffer=0x405)
Mesa: User error: GL_INVALID_OPERATION in glReadBuffer(buffer=0x405)
…
These can be easily muted removing the
glDrawBuffer(GL_BACK);
glReadBuffer(GL_BACK);
calls in unityshell.cpp... Wondering on the side-effects, though.
Using new mesa drivers taken from lp:~oibaf/+archive/graphics-drivers causes unity to emit a lot of OpenGL errors such as:
Mesa: User error: GL_INVALID_ OPERATION in glDrawBuffer( buffer= 0x405) OPERATION in glReadBuffer( buffer= 0x405) OPERATION in glDrawBuffer( buffer= 0x405) OPERATION in glReadBuffer( buffer= 0x405)
Mesa: User error: GL_INVALID_
Mesa: User error: GL_INVALID_
Mesa: User error: GL_INVALID_
…
These can be easily muted removing the
glDrawBuffer( GL_BACK) ; GL_BACK) ;
glReadBuffer(
calls in unityshell.cpp... Wondering on the side-effects, though.