Comment 9 for bug 1077201

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Томица Кораћ (tomicakorac) wrote :

I see what you mean, here's what I think. For one thing, I hate the stupid Launcher, I don't need it, I don't want to use it and it makes my life miserable. Of course, that's my personal opinion and it differs from what Mark Shuttleworth thinks about the Launcher. That's why we now have the Launcher that can't be disabled, unfortunately. Anyway, my Launcher is always hidden (it's not showing on the screen) and I'm not using it, like, ever. I only use my dock apps (specifically Docky) and I only want them to manage my open windows.

For example, in CCSM > Animations > Effect Settings > Magic Lamp, there is a setting 'Open/Close Moving End'. As explained in Compiz Wiki (http://wiki.compiz.org/Plugins/Animation#Magic_Lamp), it determines whether the animation's end point will be focused to the pointer or not. What makes no sense at all to me is that this setting is only related to the animation's end point for opening or closing a window, while it has no effect if that same animation is used for minimizing/restoring. I really see no reason at all why we should have a setting for one thing, and not have a setting for the other. What if I want the same setting for both?

Of course, I'm talking just like a mere user, without any in-depth knowledge of the code behind. But this is a behaviour that doesn't make much sense. That's why I've reported this bug primarily against Unity. I wish, if after all we can't get rid of the terrible Launcher, we were at least able to minimize its negative impact on all the other useful apps.

What I think can be done, well, where you say 'Unity updates the region more often than say Docky, so it 'wins' in that situation.', pardon my dumb question, but couldn't you in that case make Docky update the region more often (what ever that means)? If I'm not mistaking, that would make Docky win again, wouldn't it?

And where you say 'There is actually nothing that can be done here. Only 1 location on the screen can be the icon region for an application.', then can anything be done to actually change the Desktop Environment, so that more than just one location on the screen can be the icon region for a window?

My point is, if only developers realize that something *should* be done here, than there would be plenty that can be done. And I mean the Unity developers here.

Finally, it's understandable to have a conflict if more than one dock are visible on the screen. But in that case why can't we simply have an option to have an animation's start/end point move to the cursor for minimizing/restoring, just like we have it for open/close? In my opinion, that would salve two problems: 1. the currently existing inconsistency for one and the same animation if it's used in open/close and in min/max; and 2. at least it would make more sense than minimizing a window from one dock, and having it go to a completely wrong direction.