Comment 0 for bug 1037949

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Daniel van Vugt (vanvugt) wrote : [USE_MODERN_COMPIZ_GL] [multimonitor] If unityshell is loaded then both monitors are intermittently painted onto the second monitor (sequeezed)

Compiling lp:unity with USE_MODERN_COMPIZ_GL (and the gles2 compiz branch), when unityshell is loaded then both monitors are intermittently painted onto the second monitor (sequeezed).

For the frames where both outputs are visible on the secondary monitor, then the primary monitor flickers and does not update.

I think this might be related to the nuxPrologue/Epilogue code, which is commented out in USE_MODERN_COMPIZ_GL builds.