Three things I have found that solve the stuttering from premature CPU scaling on Android:
* Don't use nesting. Having a single server architecture seems to keep it smooth.
* Don't use double buffering (bug 1240909). Staying busy pre-rendering that third buffer keeps clocks higher and smoother.
* Just wastefully spin a CPU core. Annoyingly, wasting power makes graphics visibly smoother.
Three things I have found that solve the stuttering from premature CPU scaling on Android:
* Don't use nesting. Having a single server architecture seems to keep it smooth.
* Don't use double buffering (bug 1240909). Staying busy pre-rendering that third buffer keeps clocks higher and smoother.
* Just wastefully spin a CPU core. Annoyingly, wasting power makes graphics visibly smoother.
Hopefully we can find more options.