Could be a simple matter of increasing our concurrency. If that's not kept high enough then the delay between context switches likely becomes unacceptably high. And each frame requires at least 4 context switches (USC -> Unity8 -> app -> Unity8 -> USC).
Could be a simple matter of increasing our concurrency. If that's not kept high enough then the delay between context switches likely becomes unacceptably high. And each frame requires at least 4 context switches (USC -> Unity8 -> app -> Unity8 -> USC).