Just to update on some current efforts, we are working on trying to make Unity skip as many of the effects as possible when it detects software rendering. This branch should hopefully land this week and be in for Quantal. It won't be a magic bullet, but hopefully you should start seeing some improvements with it (and lots more to come).
Just to update on some current efforts, we are working on trying to make Unity skip as many of the effects as possible when it detects software rendering. This branch should hopefully land this week and be in for Quantal. It won't be a magic bullet, but hopefully you should start seeing some improvements with it (and lots more to come).