I can see improvements in unity2d multi-monitor behaviour. But.. I'm sorry to say that this problem still persist.
I can reproduce it with the following:
- maximizing a window on each of my monitors, four monitors in this example.
- focus window on monitor 4
- go to monitor 1, 2 or 3 with the mouse
- use the mouse to grab (click and drag) top panel as if you want to move the maximized window in the current monitor
I would expect to start dragging the window on the monitor I do the action in. I.e. monitor 2. But what actually happens is that the window in monitor 4, that has the focus, pops to monitor 2 and I start moving it about.
Hi.
I can see improvements in unity2d multi-monitor behaviour. But.. I'm sorry to say that this problem still persist.
I can reproduce it with the following:
- maximizing a window on each of my monitors, four monitors in this example.
- focus window on monitor 4
- go to monitor 1, 2 or 3 with the mouse
- use the mouse to grab (click and drag) top panel as if you want to move the maximized window in the current monitor
I would expect to start dragging the window on the monitor I do the action in. I.e. monitor 2. But what actually happens is that the window in monitor 4, that has the focus, pops to monitor 2 and I start moving it about.