I can also reproduce independently from the locale used (tested with en_GB.utf-8 and fr_FR.utf-8) if I make the call to QApplication::setLayoutDirection(Qt::RightToLeft) not conditional (in src/libunity-2d-private/unity2dapplication.cpp).
I can also reproduce independently from the locale used (tested with en_GB.utf-8 and fr_FR.utf-8) if I make the call to QApplication: :setLayoutDirec tion(Qt: :RightToLeft) not conditional (in src/libunity- 2d-private/ unity2dapplicat ion.cpp) .