Kyle, thanks for that important precision.
Our goal is to have Unity 2D 100% in sync with Unity in terms of features and certainly in terms of string. So in theory that should not be a problem.
The fact that we will probably want to customize Unity 2D is very critical though. At least for that reason we should have our own domain.
Kyle, thanks for that important precision.
Our goal is to have Unity 2D 100% in sync with Unity in terms of features and certainly in terms of string. So in theory that should not be a problem.
The fact that we will probably want to customize Unity 2D is very critical though. At least for that reason we should have our own domain.