Comment 64 for bug 1590590

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Sebastian Blask (blask) wrote :

@sdruskat

I had tried that, but I still find the pointer very inaccurate - unless I set it to 10 which makes moving the pointer around too slow. "Device Accel Adaptive Deceleration" doesn't seem to have an effect. Someone suggested combining xinput deceleration with xset acceleration + pixel threshold for this kind of issues, but I don't see any change using xset. Configuring acceleration and pixel threshold in the GUI doesn't seem to work either.