INDIRECT="yes" is equivalent to remove --loose-bindings and to add --indirect-rendering
removing --loose-bindings avoids the problem
adding --indirect-rendering seems useless, and add another problem
To see the problem, launch nvidia-settings, enable anisotropic filter, then compiz --replace, and see the quality when looking at a cube face from 70° (no filter at all is applyed).
Do the same test without --indirect-rendering : it's far better :)
INDIRECT="yes" is equivalent to remove --loose-bindings and to add --indirect- rendering
removing --loose-bindings avoids the problem rendering seems useless, and add another problem
adding --indirect-
To see the problem, launch nvidia-settings, enable anisotropic filter, then compiz --replace, and see the quality when looking at a cube face from 70° (no filter at all is applyed). rendering : it's far better :)
Do the same test without --indirect-