(In reply to comment #37)
Have you tried doing an rgb->hsl conversion and using one of those numbers? I don't really understand what's going on there (pardon the bug spam if I'm way off track), but just glancing at the patch, it seems like lightness might be a better match.
(In reply to comment #37)
Have you tried doing an rgb->hsl conversion and using one of those numbers? I don't really understand what's going on there (pardon the bug spam if I'm way off track), but just glancing at the patch, it seems like lightness might be a better match.