soundproblems with zsnes

Bug #188567 reported by Alexander Rødseth
24
This bug affects 1 person
Affects Status Importance Assigned to Milestone
libao (Ubuntu)
Invalid
Wishlist
Unassigned
libsdl1.2 (Ubuntu)
Invalid
Wishlist
Unassigned
zsnes (Ubuntu)
Invalid
Undecided
Unassigned

Bug Description

When I used Gutsy, I switched to pulseaudio by following this guide:
http://www.pulseaudio.org/wiki/PerfectSetup
Now I'm on a fully updated Hardy Heron.

Before version 1.51 of Zsnes, I couldn't get the sound working with pulseaudio.
Luckily, v.1.51 is in the repositories now. However, about a week ago sound disappeared from Zsnes, after a system upgrade.

Here's my console output (I run zsnes with "padsp"):

---

~% padsp zsnes
ZSNES v1.51, (c) 1997-2007, ZSNES Team
Be sure to check http://www.zsnes.com/ for the latest version.

ZSNES is written by the ZSNES Team (See AUTHORS.TXT)
ZSNES comes with ABSOLUTELY NO WARRANTY. This is free software,
and you are welcome to redistribute it under certain conditions;
please read 'LICENSE.TXT' thoroughly before doing so.

Use ZSNES -? for command line definitions.

This is a work in progress build. It contains code which
May or may not be complete

If this is supposed to be an official release, you forgot to
run configure with --enable-release, go rebuild.

Starting Mouse detection.
Unable to poll /dev/input/event8. Make sure you have read permissions to it.
Unable to poll /dev/input/event5. Make sure you have read permissions to it.
Unable to poll /dev/input/event7. Make sure you have read permissions to it.
Unable to poll /dev/input/event6. Make sure you have read permissions to it.
Unable to poll /dev/input/event4. Make sure you have read permissions to it.
Unable to poll /dev/input/event3. Make sure you have read permissions to it.
Unable to poll /dev/input/event2. Make sure you have read permissions to it.
Unable to poll /dev/input/event1. Make sure you have read permissions to it.
Unable to poll /dev/input/event0. Make sure you have read permissions to it.
ManyMouse: 0 mice detected.
ERROR: ld.so: object 'libpulsedsp.so' from LD_PRELOAD cannot be preloaded: ignored.
Device 0 HID 0583:2030
  5 axis, 4 buttons, 0 hats, 0 balls

---
Notice the line with "libpulsedsp.so".

I also checked with "pavucontrol", but I couldn't see any stream from Zsnes there.

If I use "paplay" to play a .wav, I get sound and everything works fine, but "speaker-test" does not work:

~% speaker-test

speaker-test 1.0.15

Playback device is default
Stream parameters are 48000Hz, S16_LE, 1 channels
Using 16 octaves of pink noise
Rate set to 48000Hz (requested 48000Hz)
Buffer size range from 1 to 2097152
Period size range from 0 to 206158431
Using max buffer size 2097152
Periods = 4
was set period_size = 0
was set buffer_size = 2097152
speaker-test: pcm_params.c:2351: sndrv_pcm_hw_params: Assertion `err >= 0' failed.
zsh: abort (core dumped) speaker-test
~% padsp speaker-test

speaker-test 1.0.15

Playback device is default
Stream parameters are 48000Hz, S16_LE, 1 channels
Using 16 octaves of pink noise
Rate set to 48000Hz (requested 48000Hz)
Buffer size range from 1 to 2097152
Period size range from 0 to 206158431
Using max buffer size 2097152
Periods = 4
was set period_size = 0
was set buffer_size = 2097152
speaker-test: pcm_params.c:2351: sndrv_pcm_hw_params: Assertion `err >= 0' failed.
zsh: abort (core dumped) padsp speaker-test

---

Here's my alsa-information:
http://pastebin.ca/889941

Any workarounds are appreciated too!

Tags: hardy intrepid
Revision history for this message
Alexander Rødseth (alexanro) wrote :

There's a hint at http://www.pulseaudio.org/wiki/PerfectSetup#SDL that there's a new PA driver for SDL.

I commented out this line in /etc/environment:
export SDL_AUDIODRIVER=esd

And installed this package:
libsdl1.2debian-pulseaudio

After issuing this command, I tried running zsnes again:
unset SDL_AUDIODRIVER

When zsnes start, I get some really weird noises. It's like a .5 second machinegun-crackle.
The sound actually works in Zsnes now, but the sound is full of delay and random tiny crackling-sounds.

When I run zsnes with padsp, it's the same result. I get sound, but it's horribly delayed.

So, I do get sound in Zsnes now, but it's not right.

Revision history for this message
Daniel T Chen (crimsun) wrote : Re: [hardy] soundproblems with zsnes

zsnes uses SDL and libao. Both of these need to be configured to use pulse as the default.

speaker-test is an ALSA app. Because PA is configured to use hw:index instead of default:index, you will have the symptom. Use "pasuspender -- speaker-test" if you really want to test using speaker-test.

Changed in pulseaudio:
status: New → Incomplete
Revision history for this message
Daniel T Chen (crimsun) wrote :

Both libao and libsdl1.2 need to be configured to use pulse (directly and via esd compat, respectively, to retain LTS->LTS).

Changed in libao:
importance: Undecided → Wishlist
status: New → Incomplete
Changed in libsdl1.2:
importance: Undecided → Wishlist
Revision history for this message
Alexander Rødseth (alexanro) wrote :

I've followed this guide:
http://www.pulseaudio.org/wiki/PerfectSetup

If I'm not mistaken, sound does not work right with zsnes+pulseaudio on a fresh Hardy installation.
This would then be a bug in either zsnes or pulseaudio, not a wish?

Revision history for this message
Matteo Settenvini (tchernobog) wrote :

Daniel: I correctly configured both libao and SDL with latest Hardy. Other SDL apps works fine (for example, Scummvm plays audio smoothly). Only zsnes isn't heardable at all.

Probably a bug in zsnes?

Starting it gives me (among other messages):

Audio Opened.
Driver: PulseAudio Output
Channels: 2
Rate: 32000

I tried also with a 44100 sample rate, but no sound is heard, either.

Revision history for this message
Alexander Rødseth (alexanro) wrote :

I also think this is a bug in Zsnes, but on the other hand Zsnes worked perfectly fine before the introduction of Pulseaudio.
Perhaps this is a "wish" for Zsnes?

Revision history for this message
Matteo Settenvini (tchernobog) wrote :

Frankly I consider this Zsnes fault, or libao fault. There must be some misuse of ALSA APIs somewhere, or some other black magic that shouldn't be there. I'm in line with Lennart's opinion here:
http://0pointer.de/blog/projects/lca2008.html (see section named "Rumors").

This isn't about adding pulseaudio support to Zsnes. It's fixing Zsnes or libao so that they behave correctly, at least imo.

Revision history for this message
Alexander Rødseth (alexanro) wrote :

So, this should be a confirmed Zsnes-bug, then?

Revision history for this message
Jeremy LaCroix (jlacroix82-deactivatedaccount) wrote :

To work around this problem, start zsnes with the following command:

zsnes -ad sdl

You only need to do that once. After that it will remember that going forward and just typing "zsnes" will do the trick.

If you have garbled or low quality sound after running that command, inside zsnes set the sound quality to 48000.

Revision history for this message
Alexander Rødseth (alexanro) wrote :

Sound works in Zsnes now, but the sound is garbled and stutters. I've tried 22k, 44k and 48000.

Here's the console output for audio from Zsnes:
"""
Audio Opened.
Driver: Simple DirectMedia Layer output
Channels: 2
Rate: 48000
"""

Other than that, SDL_AUDIODRIVER is not set.

Any ideas?

Revision history for this message
Alexander Rødseth (alexanro) wrote :

People at ubuntuforums.org install libsdl1.2debian-oss to solve the problem.
See: http://ubuntuforums.org/showthread.php?t=197629
(Packes like libsdl1.2debian-pulseaudio and -esd are then removed in the process).

Is this what I need to do for stutter-free sound? I'll try it.

Revision history for this message
Jeremy LaCroix (jlacroix82-deactivatedaccount) wrote : Re: [Bug 188567] Re: [hardy] soundproblems with zsnes

Have you switched to opengl mode full screen? That's what I use and I
don't have any more issues.

Alexander Rødseth wrote:
> Sound works in Zsnes now, but the sound is garbled and stutters. I've
> tried 22k, 44k and 48000.
>
> Here's the console output for audio from Zsnes:
> """
> Audio Opened.
> Driver: Simple DirectMedia Layer output
> Channels: 2
> Rate: 48000
> """
>
> Other than that, SDL_AUDIODRIVER is not set.
>
> Any ideas?
>
>

Revision history for this message
Alexander Rødseth (alexanro) wrote : Re: [hardy] soundproblems with zsnes

I'm using opengl mode full screen mode, yes. After your comment I tested a lot of graphic modes, with and without opengl, but the soundproblem is the same.

Revision history for this message
Alexander Rødseth (alexanro) wrote :

"speaker-test" does not work, btw, with or without pasuspender:

~% pasuspender -- speaker-test

speaker-test 1.0.15

Playback device is default
Stream parameters are 48000Hz, S16_LE, 1 channels
Using 16 octaves of pink noise
Rate set to 48000Hz (requested 48000Hz)
Buffer size range from 256 to 2097152
Period size range from 128 to 524288
Using max buffer size 2097152
Periods = 4
was set period_size = 0
was set buffer_size = 2097152
*** PULSEAUDIO: Unable to create stream.
Unable to set hw params for playback: Input/output error
Setting of hwparams failed: Input/output error
speaker-test: pcm_pulse.c:115: pulse_stop: Assertion `pcm->stream' failed.
WARNING: Child process terminated by signal 6

~% speaker-test

speaker-test 1.0.15

Playback device is default
Stream parameters are 48000Hz, S16_LE, 1 channels
Using 16 octaves of pink noise
Rate set to 48000Hz (requested 48000Hz)
Buffer size range from 256 to 2097152
Period size range from 128 to 524288
Using max buffer size 2097152
Periods = 4
was set period_size = 0
was set buffer_size = 2097152
*** PULSEAUDIO: Unable to create stream.
Unable to set hw params for playback: Input/output error
Setting of hwparams failed: Input/output error
speaker-test: pcm_pulse.c:115: pulse_stop: Assertion `pcm->stream' failed.
zsh: abort (core dumped) speaker-test

...but I can play .wav-files with paplay, just fine.

Revision history for this message
Alexander Rødseth (alexanro) wrote :

I tried installing libsdl1.2debian-oss, but the result is the same as with libsdl1.2debian-pulseaudio. I also went through ~/.zsnes/zsnesl.cfg, making sure all sound settings were "acceptable for use in bug-reports". The sound still "crackles" and sounds wrong in zsnes+pulseaudio.

Revision history for this message
Shaggy (bdmason) wrote :

I, too, am having this problem. I'm using a Dell Latitude D810 and audio card comes up as this under hardware information: 82801FB/FBM/FR/FW/FRW (ICH6 Family) AC'97 Audio Controller

I would like to point out that in addition to no sound coming from zsnes I can't get any OTHER sounds to play from other programs while running ZSNES. For example, system sounds will not play. The moment I close zsnes I get those sounds again.

I used the SDL sound driver trick and got sound working, but it crackles just like the user above stated. I switched audio to 48khz and still get crackling. I also tried installing the newer libsdl driver and it still crackles.

If you need any more information, let me know!

Revision history for this message
briareos (briareos90) wrote :

I've tried as Jeremy had posted, to start zsnes as :
'zsnes -ad sdl'

this does fix my sound, but i get non crackled sound only at 8kHz. At higher rates the sound is terrible as others have experienced.

Revision history for this message
Alexander Rødseth (alexanro) wrote :

I tried zsnes -ad sdl too, and several other variations in both parameters, config-files and zsnes-versions. Sound works in Zsnes, but it still stutters, almost "vibrates", in a quick sine-wave kind of way. In the current state, zsnes is not usable for me. I've also seen this problem in other applications, specifically a game called Adanaxis ("adanaxisgpl" to run). This leads me to believe that this is not an issue with Zsnes, but with Pulseaudio.

Btw, "paplay any.wav" works fine here, but speaker-test does not work, even with pasuspender:

% pasuspender -- speaker-test

speaker-test 1.0.15

Playback device is default
Stream parameters are 48000Hz, S16_LE, 1 channels
Using 16 octaves of pink noise
Rate set to 48000Hz (requested 48000Hz)
Buffer size range from 256 to 2097152
Period size range from 128 to 524288
Using max buffer size 2097152
Periods = 4
was set period_size = 524288
was set buffer_size = 2097152
*** PULSEAUDIO: Unable to create stream.
Unable to set hw params for playback: Input/output error
Setting of hwparams failed: Input/output error
speaker-test: pcm_pulse.c:115: pulse_stop: Assertion `pcm->stream' failed.
WARNING: Child process terminated by signal 6

Revision history for this message
Alexander Rødseth (alexanro) wrote :

I think perhaps this bug might be related to this SDL/Pulseaudio issue:
https://tango.0pointer.de/pipermail/pulseaudio-discuss/2008-March/001441.html

Revision history for this message
Alexander Rødseth (alexanro) wrote :

Yey, I found a solution/workaround that works!

sudo apt-get install libsdl1.2debian-oss
pasuspender -- zsnes -ad auto

Revision history for this message
Prodigious Penguin (prodigiouspenguin) wrote :

Alexander,
sudo apt-get install libsdl1.2debian-oss
pasuspender -- zsnes -ad auto
This didn't work for me. Still no sound :(

Revision history for this message
Shaggy (bdmason) wrote : Re: [Bug 188567] Re: [hardy] soundproblems with zsnes
  • unnamed Edit (5.0 KiB, text/html; charset=ISO-8859-1)
Download full text (4.1 KiB)

Installing libsdl1.2debian-oss FINALLY worked for me, but for some weird
reason I had to REBOOT my machine for it to take effect (perhaps a logout
would have sufficed). I also had to set zsnes -ad sdl.

On Sun, Apr 27, 2008 at 11:05 AM, Prodigious Penguin <
<email address hidden>> wrote:

> Alexander,
> sudo apt-get install libsdl1.2debian-oss
> pasuspender -- zsnes -ad auto
> This didn't work for me. Still no sound :(
>
> --
> [hardy] soundproblems with zsnes
> https://bugs.launchpad.net/bugs/188567
> You received this bug notification because you are a direct subscriber
> of the bug.
>
> Status in Source Package "libao" in Ubuntu: Incomplete
> Status in Source Package "libsdl1.2" in Ubuntu: Incomplete
> Status in Source Package "zsnes" in Ubuntu: New
>
> Bug description:
> When I used Gutsy, I switched to pulseaudio by following this guide:
> http://www.pulseaudio.org/wiki/PerfectSetup
> Now I'm on a fully updated Hardy Heron.
>
> Before version 1.51 of Zsnes, I couldn't get the sound working with
> pulseaudio.
> Luckily, v.1.51 is in the repositories now. However, about a week ago
> sound disappeared from Zsnes, after a system upgrade.
>
> Here's my console output (I run zsnes with "padsp"):
>
> ---
>
> ~% padsp zsnes
> ZSNES v1.51, (c) 1997-2007, ZSNES Team
> Be sure to check http://www.zsnes.com/ for the latest version.
>
> ZSNES is written by the ZSNES Team (See AUTHORS.TXT)
> ZSNES comes with ABSOLUTELY NO WARRANTY. This is free software,
> and you are welcome to redistribute it under certain conditions;
> please read 'LICENSE.TXT' thoroughly before doing so.
>
> Use ZSNES -? for command line definitions.
>
> This is a work in progress build. It contains code which
> May or may not be complete
>
> If this is supposed to be an official release, you forgot to
> run configure with --enable-release, go rebuild.
>
> Starting Mouse detection.
> Unable to poll /dev/input/event8. Make sure you have read permissions to
> it.
> Unable to poll /dev/input/event5. Make sure you have read permissions to
> it.
> Unable to poll /dev/input/event7. Make sure you have read permissions to
> it.
> Unable to poll /dev/input/event6. Make sure you have read permissions to
> it.
> Unable to poll /dev/input/event4. Make sure you have read permissions to
> it.
> Unable to poll /dev/input/event3. Make sure you have read permissions to
> it.
> Unable to poll /dev/input/event2. Make sure you have read permissions to
> it.
> Unable to poll /dev/input/event1. Make sure you have read permissions to
> it.
> Unable to poll /dev/input/event0. Make sure you have read permissions to
> it.
> ManyMouse: 0 mice detected.
> ERROR: ld.so: object 'libpulsedsp.so' from LD_PRELOAD cannot be preloaded:
> ignored.
> Device 0 HID 0583:2030
> 5 axis, 4 buttons, 0 hats, 0 balls
>
> ---
> Notice the line with "libpulsedsp.so".
>
> I also checked with "pavucontrol", but I couldn't see any stream from
> Zsnes there.
>
> If I use "paplay" to play a .wav, I get sound and everything works fine,
> but "speaker-test" does not work:
>
> ~% speaker-test
>
> speaker-test 1.0.15
>
> Playback device is default
> Stream parameters are 48000Hz, S16_LE, 1 channels
> Using 16 octaves of pink ...

Read more...

Revision history for this message
Prodigious Penguin (prodigiouspenguin) wrote : Re: [hardy] soundproblems with zsnes

Works now too, it took *two* reboots though.... Then again, I'm having a bear of a time getting Amarok to work also, might just be something else on my system.

But yes, I saw no progress whatsoever until installing libsdl1.2debian-oss.

Revision history for this message
Alexander Rødseth (alexanro) wrote :

My conclusion from all this is that:
* this is probably not a bug in Zsnes (since other games that use SDL have the same problem)
* this is probably not a bug in Pulseaudio (since other programs can play sound just fine)
* this is probably a bug in libsdl1.2debian-pulseaudio

I guess this is the updated workaround?

sudo apt-get install libsdl1.2debian-oss
pasuspender -- zsnes -ad sdl

Revision history for this message
Alexander Rødseth (alexanro) wrote :

This bug is reproducible and several people have the problem, it even has a workaround. Is the "Wishlist" status still correct?

Revision history for this message
Simon Morgan (sjmorgan) wrote :

I was having ALSA problems with both ZSNES and DGen ("unable to open slave") when Flash was running and came across this thread. Having installed libsdl1.2debian-pulseaudio, I no longer get the warning/error but the sound quality is bad in both emulators and DGen stutters like crazy. They're both using SDL for sound AFAIK.

Revision history for this message
Daniel A. Freer (dfreer) wrote :

zsnes -ad sdl with libsdl1.2debian-oss installed on previous versions of ubuntu worked ok, although it definitely didn't produce the best quality sound. Some ways to increase this was to change the sound to 48000hz, and I was just recently informed that running with ROM-specific hacks turned off (zsnes -dh -ad sdl as shown here: http://ubuntuforums.org/showpost.php?p=4904969&postcount=13) may help as well.

But the best sound quality comes from using zsnes -ad oss with the libao library. On 64-bit hardy systems, this requires that you place the 32-bit libao libraries from /usr/lib32/ao/plugins-2/ in /usr/lib/ao/plugins-2 so that zsnes can use them.

Has anyone been able to figure out how to get zsnes + oss + libao + pulseaudio to work nicely together in hardy? Or at the very least, zsnes + sdl + libsdl1.2debian-oss + pulseaudio on the 64-bit arch (I assume this involves installing the libsdl1.2debian-oss 32-bit library instead of the 64-bit)?

Revision history for this message
Michael Monreal (mimox) wrote :

I'm running my system without pulseaudio. In gutsy, zsnes worked fine. In hardy, now sound (using the alsa backend). If I use the sdl backend as a workaround as mentioned above I get sound (yeah!) but zsnes seems to freeze or not restore the graphic mode correctly in this case, so it is unusable (I have to ctrl-alt-backspace to kill the x server)

Revision history for this message
Daniel A. Freer (dfreer) wrote :

I've noticed that ZSNES freezes hard when using SDL as well. Sending it a SIGTERM (15?) doesn't get rid of it, but a SIGKILL (9?) does. Shouldn't require a restart of the entire X Server.

Revision history for this message
Daniel A. Freer (dfreer) wrote :

Nach (zsnes dev) has released a patch and some binaries for zsnes 1.51, they can be found here:

http://board.zsnes.com/phpBB2/viewtopic.php?p=168952#168952 (Patch)
http://board.zsnes.com/phpBB2/viewtopic.php?p=168959 (Binaries and Source)

Revision history for this message
Simon Morgan (sjmorgan) wrote :

The version referenced by Daniel seems to completely fix my sound problems using either the ALSA or PulseAudio backends.

Revision history for this message
Alexander Rødseth (alexanro) wrote :

Yey! The 1.51b version makes the sound work perfectly fine here. :-)
Does this mean that other SDL games/apps needs to do a similar change to make the sound not stutter? Or is this still a "libsdl1.2debian-pulseaudio"-issue?

Revision history for this message
Daniel A. Freer (dfreer) wrote :

No idea, but I'm guessing the problems other SDL games are experiencing are issues with pulseaudio itself, or rather the way it's setup on people's systems. :(

Revision history for this message
Nick Irvine (nfirvine) wrote :

The 1.51b version works great for me. I was getting no sound for a while, played with the libsdl... packages, -ad flag, etc., and got crackly sound going, but couldn't otherwise fix it. Now I can play SNES on my Eee PC, and that makes me happy.

I've been struggling with ZSNES no sound issues with Ubuntu forever; here's hoping this new version gets packaged soon and we don't have to deal with it again.

Revision history for this message
Jordan Callicoat (monkeesage) wrote :

@all:

As explained by the creator of OSS3 (and 4): "Level of latencies [depend on] buffer size."[1]

So, to fix stuttering sound (from SDL or elsewhere) on pulseaudio + alsa, increase the number of buffers (default: 12) and the buffer sizes (default: 1024). Edit /etc/pulse/default.pa as superuser, and add the following lines anywhere BEFORE the line ".ifexists module-hal-detect.so":

load-module module-alsa-sink sink_name=output device=hw:0 fragments=24 fragment_size=2048
load-module module-alsa-source source_name=input device=hw:0 fragments=24 fragment_size=2048

Be sure to restart pulseaudio for the settings to take effect:

pulseaudio -k ; pulseaudio --daemonize

After this, the unpatched zsnes 1.51 with -ad sdl switch, or other apps that use SDL sound, should play smoothly (if you're not running all kinds of audio filters and what-not, see below).

For me, on 32-bit hardy, this works great with zsnes + libsdl1.2debian-pulseaudio + alsa + pulseaudio. Not stuttering or popping during gameplay (though zsnes does still make strange r2d2 sounds when it first starts).

Also, for even lower latencies, you can add yourself to the pulse-rt group (sudo gpasswd -a <username> pulse-rt), then add the following lines at the bottom of /etc/pulse/daemon.conf

high-priority = yes
nice-level = -11
realtime-priority = 5
default-fragments = 8
default-fragment-size-msec = 15

Then after a logout and re-login to X, pulse should run with a higher system priority and be more greedy for samples, which should also improve latency. On my system (athlon 1.8GHz, 1gig ram), using the settings above for default.pa and these in daemon.conf, I can run zsnes with simulate surround, 48000 sample rate, cubic spline interpolation and hi quality lowpass filter, with very minor twitches. At 44100 sample rate it is perfectly smooth.

Heh, yeah...just thought of something else as well. You can also pass a command line option to pulseaudio called --resample-method (or set it in /etc/pulse/daemon.conf for permenant use), which lets you choose which resampler to use. Some are faster and some sound better. I think the ffmpeg resampler has a good balance of speed and quality, but YMMV. There are a bunch to play with (list them with pulseaudio --dump-resample-methods).

[1] http://4front-tech.com/hannublog/?p=5#comment-422

Revision history for this message
Jordan Callicoat (monkeesage) wrote :

^ if you're not running all kinds == if you ARE running all kinds

Revision history for this message
Shirish Agarwal (shirishag75) wrote :

Hi all,
 I'm running Widelands (which also uses SDL) for events and sounds and even I'm not getting anything. This is though on Intrepid.

If I do sudo aptitude install libsdl1.2debian-oss

I get this output (just so people are aware)

sudo aptitude install libsdl1.2debian-oss
[sudo] password for shirish:
Reading package lists... Done
Building dependency tree
Reading state information... Done
Reading extended state information
Initializing package states... Done
The following NEW packages will be installed:
  libsdl1.2debian-oss
The following packages will be REMOVED:
  libsdl1.2debian-pulseaudio{a}

Revision history for this message
Alexander Rødseth (alexanro) wrote :

I think oss and pulse are supposed to be mutually exclusive.

Revision history for this message
razzlegames (razzlegames) wrote :

I had this same issue in Mandriva 2008.1 Spring.

I did the following, as partially suggested, but not explicit:

pasuspender -- zsnes -ad oss

before it was mentioned to use this command but with auto, which produces different results depending on your setup. But yeah, thanks all!!!

Rocking now with sound and no delays.

Revision history for this message
Daniel T Chen (crimsun) wrote :

Is this symptom reproducible by default in 8.10 or 9.04?

Changed in zsnes:
status: New → Invalid
Revision history for this message
Jeremy LaCroix (jlacroix82-deactivatedaccount) wrote : Re: [Bug 188567] Re: [hardy] soundproblems with zsnes

8.10 for sure here, haven't tried 9.04 yet.

Daniel T Chen wrote:
> Is this symptom reproducible by default in 8.10 or 9.04?
>
> ** Changed in: zsnes (Ubuntu)
> Status: New => Invalid
>
>

Revision history for this message
papukaija (papukaija) wrote :

Thank you for taking the time to report this bug and helping to make Ubuntu better. We are sorry that we do not always have the capacity to look at all reported bugs in a timely manner. There have been many changes in Ubuntu since that time you reported the bug and your problem may have been fixed with some of the updates. If you could test the current Ubuntu development version, this would help us a lot. If you can test it, and it is still an issue, we would appreciate if you could upload updated logs by running apport-collect 188567, and any other logs that are relevant for this particular issue.

summary: - [hardy] soundproblems with zsnes
+ soundproblems with zsnes
Revision history for this message
papukaija (papukaija) wrote :

We'd like to figure out what's causing this bug for you, but we haven't heard back from you in a while. Could you please provide the requested information? Thanks!

tags: added: hardy intrepid
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papukaija (papukaija) wrote :

We are closing this bug report because it lacks the information we need to investigate the problem, as described in the previous comments. Please reopen it if you can give us the missing information, and don't hesitate to submit bug reports in the future. To reopen the bug report you can click on the current status, under the Status column, and change the Status back to "New". Thanks again!

Changed in libsdl1.2 (Ubuntu):
status: Incomplete → Invalid
Changed in libao (Ubuntu):
status: Incomplete → Invalid
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Alexander Rødseth (alexanro) wrote :

I didn't have the opportunity to test this in a while, sorry for the delay.
zsnes + pulseaudio should work fine now, I think this can be closed as fixed.

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