Comment 49 for bug 111299

Revision history for this message
In , Alfredkayser (alfredkayser) wrote :

This is certainly not really proven technology...

As far as I understand, this patch makes it that the 'undecoded' data as read from the stream, is also stored in memory. So, this will initially use more memory, until the timeouts kick in and start destroying the 'decoded' data (for JPG/PNG's, this is the image data itself).

I think that this storage of 'undecoded' data needs to coordinated with the normal caching (disk/memory), as it could better to just reload from the diskcache, and not allocate additional internal memory.