The situation with fullscreen flash is similar: before the commit, screen updates were guaranteed to freeze in a few seconds, but sometimes it would freeze immediately.
Now fullscreen mode never freezes once it's working, but if I try fullscreen several times, then in about one in a dozen tries it will only show one frame and not update until I leave fullscreen mode.
The situation with fullscreen flash is similar: before the commit, screen updates were guaranteed to freeze in a few seconds, but sometimes it would freeze immediately.
Now fullscreen mode never freezes once it's working, but if I try fullscreen several times, then in about one in a dozen tries it will only show one frame and not update until I leave fullscreen mode.