thanks, it wasn't entirely clear (and some of the replies included xrandr rotation).
The only way to get synchronization today is to use Xv or GL; all other 2D rendering is not synchronized with vertical blank.
thanks, it wasn't entirely clear (and some of the replies included xrandr rotation).
The only way to get synchronization today is to use Xv or GL; all other 2D rendering is not synchronized with vertical blank.