Use the correct register (Yn_01) with first half of the
Y samples instead of using the register (Yn_23) with the
second half twice when computing the green channel.
Also use the Yn_01 register name instead of Yn for the red
channel as well, just for a bit of extra consistency.
commit c43617b739e3580 64396912c7a7a80 28ca91d201
Author: Ville Syrjälä <email address hidden>
Date: Thu Apr 16 20:40:39 2015 +0300
gen8: Fix the YUV->RGB shader
Use the correct register (Yn_01) with first half of the
Y samples instead of using the register (Yn_23) with the
second half twice when computing the green channel.
Also use the Yn_01 register name instead of Yn for the red
channel as well, just for a bit of extra consistency.
Bugzilla: https:/ /bugs.freedeskt op.org/ show_bug. cgi?id= 89807
Signed-off-by: Ville Syrjälä <email address hidden>
Tested-by: Chris Wilson <email address hidden>