Comment 193 for bug 1098489

Revision history for this message
In , Zdenek Kabelac (zdenek-kabelac) wrote :

(In reply to comment #160)
> Typical, it appeared stable through my firefox testing, but if you try
> reverting b7565a26401e283df94b68019e8093f8104428f4, I expect the corruptions
> to disappear again.

Yep - correct revert of this commit make MAX_VERTEX 1 again producing correct rendering - even thought it's again noticable slower - thus now it's clear why I've considered it usable with MAX 1 before (in my comment 155).

So yep - revert & MAX 1 works again - but it's quite slow.

Is it now any better to deduce which operation is make such bad memory interaction ?

It seems like the 'synchronization' is really needed only at very certain moments - where the GPU is producing memory corruption error on the screen - but how to catch in which moment ?

I'm still suspecting some memory layout of those memory object - since when I see corruption - it usually it specific places (i.e. edit of this firefox input widget and just only certain characters at certain positions are render with errors)

How can I try to increasing memory alignment ?
(i.e. each object only at 16KB boundary?)