Comment 166 for bug 1098489

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In , Zdenek Kabelac (zdenek-kabelac) wrote :

Maybe this bug could be more easily tracked down when the amount of vertices is actually much higher - since in this case it seems to crash almost immediatelly.

I understand there is some 'maximum queue' size GPU could handle - but the engine should be able to track size of all commands and not outgrown it.

So what else could break ordering ?

As it's very easy to trigger the problem with higher max - maybe it could be used to deduce which part of code unexpectedly touches the command queue ?

(but of course it's just my naive assumption about how the SNA driver works).