Comment 30 for bug 348450

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In , Pauli (paniemin) wrote :

Now I just looked more to kern.log and output looks very bad to me. Seems like there is buffer overflow or stack overflow that affects debug output. So is it possible for opengl apps to cause that or maybe some kind of buffer overflow in video memory?

I remember seeing a lot of texture artefacts if running two opengl applications same time. Seems like 2nd one overwrites some of memory reserved by first one. Running 2 instances of warzone shows the problem very clearly. but it is enough for minimal random texture corruption to run xmoto and neverput same time. (I guess kernel memory manager will fix this issue but it could still cause some problems)