Probably also a bug is the fact that direct rendering completely fails when Virtual is set. Not even glxgears will run smoothly -- i.e. it only updates once every two seconds or so. Starting a game actually crashes X.
Probably also a bug is the fact that direct rendering completely fails when Virtual is set. Not even glxgears will run smoothly -- i.e. it only updates once every two seconds or so. Starting a game actually crashes X.