OK, here it is.
Note, in one rotation, before crashing, (xrandr -o right), the frame buffer origin was in the wrong location. (top left origin of the screen was most of the way across the screen).
OK, here it is.
Note, in one rotation, before crashing, (xrandr -o right), the frame buffer origin was in the wrong
location. (top left origin of the screen was most of the way across the screen).