(In reply to comment #12)
> After suspend-to-disk and resume when I start the ITG game (which worked
> normally first time), it acts as if it was not 3D-accelerated at all (i.e.
> _very_ slow, probably 1 fps).
Do the 'unable to allocate texture' messages appear again then? If not, it's probably a separate issue.
(In reply to comment #12)
> After suspend-to-disk and resume when I start the ITG game (which worked
> normally first time), it acts as if it was not 3D-accelerated at all (i.e.
> _very_ slow, probably 1 fps).
Do the 'unable to allocate texture' messages appear again then? If not, it's probably a separate issue.