Comment 31 for bug 742567

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Chase Douglas (chasedouglas) wrote :

Hi David,

Thanks for catching the mistake on the rotation matrix! I didn't have a machine I could test it out on, so I made an educated guess. I have fixed the wiki page.

Are you trying to combine axis swapping in evdev with an input transformation matrix? If so, that would give indeterminate results. If you are using a multitouch screen you need to be using only the input transformation matrix.